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How to Implement Character Movement with Running and Walking States in a Game?

Creating smooth movement mechanics is a fundamental aspect of game development. Players expect characters to switch seamlessly between walking and running, creating a realistic and engaging experience. This article provides basic code examples to demonstrate how to switch between walking and running states in an action game, focusing on easily understandable techniques.

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Published onNovember 14, 2025
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How to Implement Character Movement with Running and Walking States in a Game?

Creating smooth movement mechanics is a fundamental aspect of game development. Players expect characters to switch seamlessly between walking and running, creating a realistic and engaging experience. This article provides basic code examples to demonstrate how to switch between walking and running states in an action game, focusing on easily understandable techniques.

Basic Movement Setup

The first step involves handling character movement input. This typically includes detecting keys or controller inputs for moving forward, backward, and sideways. Here's a simple example in C# using Unity's input system:

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This simple script detects movement input and adjusts the speed based on whether the shift key is pressed.

Switching Between Walking and Running

To switch smoothly between walking and running, you might want to add some additional features, such as animations or state management. Here's how to integrate a basic state system that manages walking and running:

Csharp

Using an enum for the movement state makes the code more readable, particularly when adding additional states like sneaking or crouching.

Enhancing Movement with Animation and Physics

While translating the character directly can be simple, applying physics with a CharacterController component allows for better interactions with environment, such as slopes.

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With this setup, the character responds more naturally to physics, including gravity and collisions.

Including Smooth Transitions with Timing

To avoid abrupt changes when switching between walk and run states, consider interpolating speed values for smooth transitions. Here's an example implementing this:

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This method yields smoother acceleration and deceleration, improving the overall feel.

Final Remarks

Switching between walk and run modes involves detecting input, managing state, and adjusting movement parameters. Integrating animation, physics, and timing enhances the realism and player experience. The code snippets provided serve as foundational approaches, which can be expanded and customized based on game-specific needs.

Implementing such mechanics forms the basis of more complex movement systems found in modern action games, making the experience more immersive and responsive for players.

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